> > > Ok Im trying to make it so after a player mutates in the mutation chamber > > and this is what the end of the function says so far > [...] > > now what I wanna do is make it so they also gain 500hit points, 500 mana, > > and 500 movement points, how would I go about doing this? > > Ask the guy who coded the part you posted. Not only that, but your many generic questions, like "When a mortal kills a mob, the mud crashes?", and your misunderstanding of some basic concepts - "It doesn't seg fault, it just crashes" in response to a request for a core-dump back trace - are lacking the most simple information that is required for either us to help, or for you to help yourself. You should get a book. Or find a less intensive hobby. > > ObCircle: (no one seems to notice when I respond to a newbie question and then throw that wo rd in before my part :) > > Now, should I add alias/poof saving to ascii, leave them out, make them > compile-time options, or none of the above? > Compile-time options. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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