On Fri, 12 Jun 1998, Quinn ShadowStalker wrote: >Ok it seems that whenever I kill a mob at my mud (as a mortal), the mud >hits a segment fault, any ideas why? Dereferencing a NULL pointer? Not checking an error code? Writing happily past the bounds of the stack? Using a garbage pointer to wreak havoc? Impossibility in the code causing a mud universe paradoxical destruction? I don't know, you tell us. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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