Re: [DUMB QUESTION] Kill Crashing

From: George (greerga@CIRCLEMUD.ORG)
Date: 06/12/98


On Fri, 12 Jun 1998, Quinn ShadowStalker wrote:

>Ok it seems that whenever I kill a mob at my mud (as a mortal), the mud
>hits a segment fault, any ideas why?

Dereferencing a NULL pointer?
Not checking an error code?
Writing happily past the bounds of the stack?
Using a garbage pointer to wreak havoc?
Impossibility in the code causing a mud universe paradoxical destruction?

I don't know, you tell us.

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/          | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/    |                  -- Elbert Hubbard


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