Re: [CODE] char idling

From: George (greerga@CIRCLEMUD.ORG)
Date: 06/13/98


On Sat, 13 Jun 1998, Kyle Goodwin wrote:

>if (STATE(d) == CON_PLAYING && GET_LEVEL(ch) <= LVL_IMMORT)
>                continue;

If you want to compile your MUD, try this:      :)

if (STATE(d) == CON_PLAYING && GET_LEVEL(d->character) <= LVL_IMMORT)
        continue;

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/          | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/    |                  -- Elbert Hubbard


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