On Sat, 13 Jun 1998, Kyle Goodwin wrote: >if (STATE(d) == CON_PLAYING && GET_LEVEL(ch) <= LVL_IMMORT) > continue; If you want to compile your MUD, try this: :) if (STATE(d) == CON_PLAYING && GET_LEVEL(d->character) <= LVL_IMMORT) continue; -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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