Ok as you suggested Ive taken the liberity of going out and buying a C/C++ book, also Ive got a few questions, ok, now to give you what is sapposed to happen. Player enteers mutation chmaber, puts the objects in the box, closes it, and the process begins. After the process is finished it should set them to PLR_MUTANT, and add 500hp, mv, and mana to their current MAXHIT, etc... now this is what I have for what happens after, but it doesnt seem to work, any ideas why? SET_BIT(PLR_FLAGS(ch), PLR_MUTANT); GET_MAX_MANA(ch) += 500 GET_MAX_HIT(ch) += 500 GET_MAX_MOVE(ch) += 500 -------------------------------------------------------------------------- |Matt Roach - owner of OnyxMUD | "I dont have bugs... just | |And Coder/Builder of Quaratine | randomly created features!" | |matt@shiva.ml.org quinn@mud.comsys.net| | |quinn@match.org | | -------------------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST