Try some semicolons. -- Cyberaktif Quinn ShadowStalker wrote: > Ok as you suggested Ive taken the liberity of going out and buying a C/C++ > book, also Ive got a few questions, ok, now to give you what is sapposed > to happen. > > Player enteers mutation chmaber, puts the objects in the box, closes it, > and the process begins. After the process is finished it should set them > to PLR_MUTANT, and add 500hp, mv, and mana to their current MAXHIT, etc... > > now this is what I have for what happens after, but it doesnt seem to > work, any ideas why? > > SET_BIT(PLR_FLAGS(ch), PLR_MUTANT); > GET_MAX_MANA(ch) += 500 > GET_MAX_HIT(ch) += 500 > GET_MAX_MOVE(ch) += 500 > > -------------------------------------------------------------------------- > |Matt Roach - owner of OnyxMUD | "I dont have bugs... just | > |And Coder/Builder of Quaratine | randomly created features!" | > |matt@shiva.ml.org quinn@mud.comsys.net| | > |quinn@match.org | | > -------------------------------------------------------------------------- > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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