On Sat, 13 Jun 1998, Chuck Carson wrote: > Also, just throwing around some more ideas, does anyone see any major > problems with such an idea as this: > > Instead of having one description field for each exit use three. > > This way if the exit is a door and it is closed, they see something > like: > > You see a closed door. > > If the exit is a door and it is opened they see this: > > Through the open door you can see a dirt path. (provided they can see > in that room) > > Then if there is an exit but no door: > > You can see a dirt path. > > Something to that effect, it would require a shitload of world file > conversions but I think it would add to the game a good bit. I'm not sure I understand. Circle (at least the pl12 code I just peeked at) already works this way for the most part. Unless I'm misunderstanding, all you need is a little rework of look_in_direction(). > I really admire the LPmuds ability to display different room > descriptions > based on various checks. (for exmaple, the shopkeeper is lying there > dead, a > room description would be displayed that described this) Change the color and the text of corpse room descriptions and circle can do this much. It's not very versatile, but it's a start. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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