In a message dated 98-06-13 22:04:05 EDT, chuck@EDEN.COM writes: << I am working on a system where all 'Out of Character' interaction such as message boards, mudmail, and things of that nature are only found in a specified zone. Okay. To enter this zone the player enters the 'ooc' command and they are transfered to the 'OOC' zone. The enter 'looc' to go back to their original position. Also, they can only enter the OOC zone from a select few rooms in the game that are flagged ROOM_IOOC. In the command I do the usual checks, see if they are fighting, see if their position is POS_STANDING, and all that. I then set the player's loadroom to the room they initiate the command in. I then do a save_char. Then the usual transfer code. In the OOC Zone the rooms are all !MAGIC and all that mumbojumbo. Does anyone see a way this system can be abused? I was thinking of suspending hit/move/mana gain and etc.. while in the zone but I feel this would discourage use of the zone. Is there a way players can use this system to change there load rooms or anything like that? I was also toying with the idea of having access tokens and every entrance into the zone requires one. But once again, I feel this would discourage use of the zone. My main goal here is to move all non-realistic OOC stuff into a limited scope. Tells will not be available in the normal zones (only through telepathy and magical means). The 'who' listing will only be available in this zone. I am still contemplating the extent at which I will limit communication in the zone but this is my starting point. What are your suggestions both from both a coders and players standpoint. As you can obviously see, I am slanting towards a heavy RP based game (with strict AD&&D standards). >> Like your ideas. If you're looking at making your game more RP-oriented, you may want to MUSH for a bit to get used to it. I like your ideas, but should you suspend WHO? In RL, people would assume that /everyone/ was 'playing' real life, but in a MUD, don't they have a right to know who is playing and who isn't? I like the communications stuff, though. It reminds me much of Simutronics' GemStone III. They had amulets used for communications. Usually had to kill monsters to find them, but they could be bought for 500 silvers or so. Then you RUBbed the amulet to enter the 'magic' chat thingy, and the THINK command was what you used to broadcast. TURNing it would change channels and PULLing it would turn if off. But don't copy them. :-P Heh, if you need any help with that I may be able to take a look around and give suggestions. I must warn you though, that I don't have too much time and I'm working at Renegade Knights at the present. I should be able to take a break at the beginning of next month, maybe a bit sooner. :-) Thanks, -Elrelet +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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