This is the spell I added. Make appropriate spell define. spell_parser.c -------------- case SPELL_PORTAL: MANUAL_SPELL(spell_portal); break; spello(SPELL_PORTAL, 150, 100, 5, POS_STANDING, TAR_CHAR_WORLD | TAR_NOT_SELF, FALSE, MAG_MANUAL); spells.c -------- ASPELL(spell_portal) { /* create a magic portal */ struct obj_data *tmp_obj, *tmp_obj2; struct extra_descr_data *ed; struct room_data *rp, *nrp; struct char_data *tmp_ch = (struct char_data *) victim; char buf[512]; assert(ch); assert((level >= 0) && (level <= LVL_IMPL)); /* check target room for legality. */ rp = &world[ch->in_room]; tmp_obj = read_object(PORTAL, VIRTUAL); if (!rp || !tmp_obj) { send_to_char("The magic fails\n\r", ch); extract_obj(tmp_obj); return; } if (IS_SET(rp->room_flags, ROOM_TUNNEL)) { send_to_char("There is no room in here to summon!\n\r", ch); extract_obj(tmp_obj); return; } if (!(nrp = &world[tmp_ch->in_room])) { char str[180]; sprintf(str, "%s not in any room", GET_NAME(tmp_ch)); log(str); send_to_char("The magic cannot locate the target\n", ch); extract_obj(tmp_obj); return; } if (ROOM_FLAGGED(tmp_ch->in_room, ROOM_NOMAGIC)) { send_to_char("Your target is protected against your magic.\n\r", ch); extract_obj(tmp_obj); return; } sprintf(buf, "Through the mists of the portal, you can faintly see %s",nrp->name); CREATE(ed , struct extra_descr_data, 1); ed->next = tmp_obj->ex_description; tmp_obj->ex_description = ed; CREATE(ed->keyword, char, strlen(tmp_obj->name) + 1); strcpy(ed->keyword, tmp_obj->name); ed->description = str_dup(buf); tmp_obj->obj_flags.value[0] = 1; tmp_obj->obj_flags.value[1] = tmp_ch->in_room; obj_to_room(tmp_obj,ch->in_room); act("$p suddenly appears.",TRUE,ch,tmp_obj,0,TO_ROOM); act("$p suddenly appears.",TRUE,ch,tmp_obj,0,TO_CHAR); /* Portal at other side */ rp = &world[ch->in_room]; tmp_obj2 = read_object(PORTAL, VIRTUAL); if (!rp || !tmp_obj2) { send_to_char("The magic fails\n\r", ch); extract_obj(tmp_obj2); return; } sprintf(buf,"Through the mists of the portal, you can faintly see %s", rp->name); CREATE(ed , struct extra_descr_data, 1); ed->next = tmp_obj2->ex_description; tmp_obj2->ex_description = ed; CREATE(ed->keyword, char, strlen(tmp_obj2->name) + 1); strcpy(ed->keyword, tmp_obj2->name); ed->description = str_dup(buf); tmp_obj2->obj_flags.value[0] = 1; tmp_obj2->obj_flags.value[1] = ch->in_room; obj_to_room(tmp_obj2,tmp_ch->in_room); act("$p suddenly appears.", TRUE, tmp_ch, tmp_obj2, 0, TO_ROOM); act("$p suddenly appears.", TRUE, tmp_ch, tmp_obj2, 0, TO_CHAR); } The Error is, spells.c (438) : error C2065 'portal' ; undeclared identifier. Is there something I have to add other than whats on the snippet"? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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