I have been toying with my code for about two days, a total of maybe 16 hours, and I have yet to find a workable way to add race skills that are able to be practiced, or assign other skills that are already existant to a race and have them be able to practice. I have got the mud to compile with many of the attemtps I have tried, though none of them allowed for the skill to be used, and many other cause other problems. Has anyone coded it so that at certain levels (different from the ones of classes) a race could get a skill, say, sneak? Or coded it so that races can get skills at different levels and practice them, along with the skills they get from their class type? Help, or at least a direction on this would be very appreciated. - Lord Kyu - +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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