>So, is your MUD really an heavily modified one ? What have you done for >justifying this statement ? I could tell you, but I'd have to kill you. :) Seriously, half my immortals don't even know what all the non-stock stuff is. To give you a few indications, I've had to re-build the room, object and mob files 6 times adding all the new bitvectors (I have ITEM2_, MOB2_, ROOM2_, AF2_, AF3_, & AF4_ bitvectors) and may be adding more. All of the new flags are functional, plus there are approximately 200 more spells/skills (most of them are based off the new affects, but a lot are manuals too) The character creation system is completely re-done (that's easy to see when you log on) and there are lots of races with unique abilities that are not just simply affects. I have implants (as in cybernetics) as well as more item types than I care to count. Very little of my MUD is tick based, most of it has been re-done to follow the DG events system, even spells. Every single snippet I put in (even ones I released) have been modified as to be almost unrecognizable (I can't very well give everyone ALL my best code, now can I? :) I could go on and on, but it took me about 3k to list all the changes to my immortals about 3 months ago, let alone now ;) Oh yeah, not a single stock zone left. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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