At 01:40 AM 6/23/98 -0400, you wrote: >Has anyone developed a system for players to require them to sleep for >any specific amount of time? > >Meaning the player has to rest/sleep after so many mud hours? > As Bel said, just an addition of the hunger/thirst/drunk code. In my implementation of required sleep, I make it such that a player cannot move if s/he needs sleep; cannot cast spells; cannot fight (and, since they cannot fight, they're real easy to kill); and since I've got a races implementation, I gave each race their own sleep requirements (as an example, dwarves need the least and felines {yes, I've a feline race} need the most. This of course opens the door for a family of rejuvination-type spells too. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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