At 12:53 AM 6/23/98 -0400, you wrote: > Hello all, > > Is there any throw backs to using Dg triggers with Mobprogs other than >the danger of them conflicted if by some reason one mob was using both? > When I began the DG Script porting project (Hrm, cool name... the DGSPP :) I already had mobprogs in my mud, and left them there. For a while, I had both mpbprogs and scripts in there, and prior to removing mobprogs I had an overlap including mobs that had both, with no noticable problems. It should be obvious (to me?) that you will pay a small speed penalty for it though. After I decided scripts were stable enough for me to keep, I began converting all my mobprogs to scripts, then removed the mobprog code. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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