Well MSVC++ will make a default makefile for the project and will include alot junk you do not need and will be for most part wrong. The best thing is do do this. Open up a dos window and go into the src dir of the mud. Then with the proper path to to your msdestd/bin directory in mind type path c:;c:\windows;c:\windows\commands;c:\msdevstd\bin.... Note that my directory is c:\msdevstd\bin my friends is c:\program~1\msdevstd and at work for some reason it is c:\msdev\bin. with this in mind path with command above. Then copy read the instructions with the package but in short copy conf.h.win to conf.h and makefile.win to Makefile. Then using the developer studio open the Makefile. Look for these two lines....... CFLAGS = /nologo /I. /I\MSDEV\INCLUDE LIB=\MSDEV\LIB Again make sure that your directory is called msdev or msdevstd. For most part it prob is msdevstd. While mailing this i looking around my manuals and the msdevstd is teh standard edition default directoy and the msdev is the default directory for two fancy editions.(like my work has) And finally I have seen one case where when installed the required changes to you autoexec and bat file for windows was not changed to include support for you compiler. So if you get to this point just reinstall MSVC. I seen one or more of these three things solve the listed errors. If this doesnt help you I am sorry. Perhaps some else can. On Wed, 24 Jun 1998, I Chose No Name wrote: > [ Compiling ] > Okay, couple probs here- > First of all, I get this when I compile a stock circle 3.0 bpl11 > > Linking... > LIBC.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16 > Release/circle2.exe : fatal error LNK1120: 1 unresolved externals > Error executing link.exe. > circle2.exe - 2 error(s), 0 warning(s) > > Okay, I'm running Win95, Microsoft Developer Studio Standard Edition > 4.0...here's exactly what I did: > I unzipped circle, made a new project and all, inserted all the .c and .h > files into the project, as well as wsock32.lib, and compiled and got that > error. Anyone know what i'm doing wrong? > > [ spec_procs ] > Okay, I wanted to have some mobs do stuff when ppl enter the room...so far, > the only way i've found how to do it is..well, i havn't found one. (maybe > make a new command, ACMD(do_arrive) {} and have a command_interpreter(ch, > "arrive") when they enter a room, and an if (IS_CMD("arrive")) in a spec > proc??) I was wondering if there's any nice, clean way to do this, or if that > thing i just said works...not really sure, 'cause i can't test anything 'cause > i can't compile :) thanks in advance for all the help i ((hope i will)) get > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST