I'm trying to get a my spec_proc for a certain mob who is holding a key to unlock and open a door when he dies, I have the door_gen for unlock and open but I'm not sure what to add for the "make this happen" part. I'm thinking about maybe making a seperate non spec_proc routine in void raw_kill (fight.c) to do this, any advice? Thanks +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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