On Thu, 25 Jun 1998, Angus Mezick wrote: >#define SPEC_INIT 1 // For use to init the mob on load(run from load_zone) >#define SPEC_CMD 2 // When activated from interpreter.c >#define SPEC_MOBACT 3 // When activated from mobact.c >#define SPEC_DEAD 4 // When activated from raw_kill() >#define SPEC_ENTER 5 // Someone just entered my room >P.S. George, wanna stick something like this into bpl1[45]? Think it >would make it easier on the newbies than the syntax that checks the 'cmd' >variable. Also would fall in line with some of the event systems out >there, making it all look the same. Would be nice, but probably not before 3.1 or whatever we're calling it. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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