Please remember to look at the archives for bugs like this, but you need to look at oedit_setup_existing() and see how it initializes the triggers (something to the effect of OLC_TRIGGER_TYPE(d) = OBJ_TRIGGER). Similar lines need to be put in oedit_setup_new, redit_setup_new, and medit_setup new but with the correct type. Look at your code for more information. On Thu, 25 Jun 1998, The Mighty Mighty Bosstone wrote: > With my dg scripts it crashes if i dont save a room first before adding > a script. same with objs and mobs. ideas?? similer probs?? > > _____ _____ > / __) (__ \ > / (__|_________________________________________|__) \ > \ | | / > \__| Founder And Head Implementor of RealityMUD |__/ > | telnet://realitymud.ml.org:4000 | > |_______________________________________________| > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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