On Thu, 25 Jun 1998, Chuck Reed wrote: >int can_hit(struct char_data *ch, struct char_data *vict) >{ [...] > if (vict->in_room == ch->in_room) > return 0; I think you mean '!=' here. >Now, I'm guessing the aggression code nulls the vict pointer up half the >time, but it is re-defined on line 227. Any ideas on what the heck could >be happening? Looks like you have a loop within a loop where someone could die in the inner loop. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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