On Thu, 25 Jun 1998, Chuck Reed wrote:
>int can_hit(struct char_data *ch, struct char_data *vict)
>{
[...]
> if (vict->in_room == ch->in_room)
> return 0;
I think you mean '!=' here.
>Now, I'm guessing the aggression code nulls the vict pointer up half the
>time, but it is re-defined on line 227. Any ideas on what the heck could
>be happening?
Looks like you have a loop within a loop where someone could die in the
inner loop.
--
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http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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