On Sat, 27 Jun 1998, Jon Nielsen wrote: >> 5). The strength bug that was mentioned earlier on the list. Where as this >> was already covered I'll be brief. To fix it, go into magic.c and add an if >> check to see if the player has STRADD = 100, if they do, have it return >> accum affect as false, if it is less than 100, have it return true. Note, >> this is an avoidance, not a true code fix. >The way that I see to fix this is make the amount of time it lasts accumul- >ative rather than their actual strength. I see the current behavior as fitting punishment for someone doing something stupid. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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