Re: [Long] Misc Bugs of Circle 3.0/13a

From: George (greerga@CIRCLEMUD.ORG)
Date: 06/27/98


On Sat, 27 Jun 1998, Jon Nielsen wrote:

>> 5). The strength bug that was mentioned earlier on the list. Where as this
>> was already covered I'll be brief. To fix it, go into magic.c and add an if
>> check to see if the player has STRADD = 100, if they do, have it return
>> accum affect as false, if it is less than 100, have it return true. Note,
>> this is an avoidance, not a true code fix.
>The way that I see to fix this is make the amount of time it lasts accumul-
>ative rather than their actual strength.

I see the current behavior as fitting punishment for someone doing
something stupid.

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/          | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/    |                  -- Elbert Hubbard


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