On Sun, 28 Jun 1998, I Chose No Name wrote: > Okay, here's my problem: I added the spell haste to my mud (show ya the code > in a sec) and everything compiled right... > > (magic.c) > case SPELL_HASTE: > af[0].duration = 4; > af[0].bitvector = AFF_HASTE; > to_vict = "The world slows down around you."; > to_room = "$n begins to move quickly."; > break; > hrm.. shouldnt there ba a like af[0].accumulative or something to hat effect thats either TRUE or FALSE? Not sure.. just guessing.. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~ Travis Turner O O -- Smile, theres gotta turnert@galstar.com . be someone out there that http://www.galstar.com/~turnert \_/ likes ya :) ICQ UIN: 2172782 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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