Ok, since bpl13 uses the CHECK_PLAYER_SPECIALS macro
and logs mobs using it, I've found that DG scripts generate quite a
lot of these. One in particular is
char_data *get_char_by_obj( blah.....)
{
....
if (*name == UID_CHAR)
{
ch = find_char(atoi(name + 1));
if (ch && !GET_INVIS_LEV(ch))
return ch;
}
...
}
I noticed that one after I had a mob use a scripted object.
Someone closer to the DG project might want to take a look.
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