Ok, since bpl13 uses the CHECK_PLAYER_SPECIALS macro and logs mobs using it, I've found that DG scripts generate quite a lot of these. One in particular is char_data *get_char_by_obj( blah.....) { .... if (*name == UID_CHAR) { ch = find_char(atoi(name + 1)); if (ch && !GET_INVIS_LEV(ch)) return ch; } ... } I noticed that one after I had a mob use a scripted object. Someone closer to the DG project might want to take a look. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST