Re: [DG-Script] Bugs with compatibility of bpl13

From: Tony Robbins (tonyr@NWPACLINK.COM)
Date: 07/02/98


As Mark doesn't have a server right now, I'll write something to take care
of these.  Call it an unofficial release, as I'm not the owner of the project.

-B.

At 03:00 PM 7/2/98 -0500, you wrote:
>Ok, since bpl13 uses the CHECK_PLAYER_SPECIALS macro
>and logs mobs using it, I've found that DG scripts generate quite a
>lot of these.  One in particular is
>
>char_data *get_char_by_obj( blah.....)
>{
>....
>  if (*name == UID_CHAR)
>  {
>    ch = find_char(atoi(name + 1));
>
>    if (ch && !GET_INVIS_LEV(ch))
>      return ch;
>  }
>...
>}
>
>I noticed that one after I had a mob use a scripted object.
>Someone closer to the DG project might want to take a look.
>
>
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