As Mark doesn't have a server right now, I'll write something to take care
of these. Call it an unofficial release, as I'm not the owner of the project.
-B.
At 03:00 PM 7/2/98 -0500, you wrote:
>Ok, since bpl13 uses the CHECK_PLAYER_SPECIALS macro
>and logs mobs using it, I've found that DG scripts generate quite a
>lot of these. One in particular is
>
>char_data *get_char_by_obj( blah.....)
>{
>....
> if (*name == UID_CHAR)
> {
> ch = find_char(atoi(name + 1));
>
> if (ch && !GET_INVIS_LEV(ch))
> return ch;
> }
>...
>}
>
>I noticed that one after I had a mob use a scripted object.
>Someone closer to the DG project might want to take a look.
>
>
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