I'm getting a wierd crash that lags a good while before it crashes, so I'm assuming there's a infinite loop getting caught somewhere. Just wondering if this gdb input might help out in my finding of the prob Program terminated with signal 6, Abort trap. #0 0xb39f5 in __svfprintf () (gdb) bt #0 0xb39f5 in __svfprintf () #1 0x4a9b in checkpointing () at comm.c:1688 #2 <signal handler called> #3 0x5819 in act (str=0xbf0c00 "\013\003", hide_invisible=13450240, ch=0x10, obj=0xefbfaea4, vict_obj=0xefbfaea4, type=13450240) at comm.c:2004 #4 0x5d25c in Crash_clean_file (name=0xbf0c00 "\013\003") at objsave.c:203 #5 0x5d7de in auto_equip (ch=0xbf0c00, obj=0xbc9800, locate=13074432) at objsave.c:396 #6 0x4eb4d in nanny (d=0xbc9800, arg=0xefbfd790 "1") at interpreter.c:1984 #7 0x2022 in game_loop (mother_desc=3) at comm.c:603 #8 0x15fe in init_game (port=4000) at comm.c:247 #9 0x1500 in main (argc=2, argv=0xefbfdb8c) at comm.c:217 --------------------------------------- Chuck Reed | Ash of Dark Horizon | master@i-55.com | dh.gator.net 6001 | --------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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