Lagged Crashes

From: Chuck Reed (master@I-55.COM)
Date: 07/04/98


I'm getting a wierd crash that lags a good while before it crashes, so I'm
assuming there's a infinite loop getting caught somewhere.  Just wondering
if this gdb input might help out in my finding of the prob

Program terminated with signal 6, Abort trap.
#0  0xb39f5 in __svfprintf ()
(gdb) bt
#0  0xb39f5 in __svfprintf ()
#1  0x4a9b in checkpointing () at comm.c:1688
#2  <signal handler called>
#3  0x5819 in act (str=0xbf0c00 "\013\003", hide_invisible=13450240, ch=0x10,
    obj=0xefbfaea4, vict_obj=0xefbfaea4, type=13450240) at comm.c:2004
#4  0x5d25c in Crash_clean_file (name=0xbf0c00 "\013\003") at objsave.c:203
#5  0x5d7de in auto_equip (ch=0xbf0c00, obj=0xbc9800, locate=13074432)
    at objsave.c:396
#6  0x4eb4d in nanny (d=0xbc9800, arg=0xefbfd790 "1") at interpreter.c:1984
#7  0x2022 in game_loop (mother_desc=3) at comm.c:603
#8  0x15fe in init_game (port=4000) at comm.c:247
#9  0x1500 in main (argc=2, argv=0xefbfdb8c) at comm.c:217
---------------------------------------
Chuck Reed      | Ash of Dark Horizon |
master@i-55.com | dh.gator.net 6001   |
---------------------------------------


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