On 7/4/98 5:35 PM, Chuck Reed (master@I-55.COM) stated: >I'm getting a wierd crash that lags a good while before it crashes, so I'm >assuming there's a infinite loop getting caught somewhere. Just wondering >if this gdb input might help out in my finding of the prob Yes - checkpointing() is the VTAlarm signal handler to catch infinite loops. >Program terminated with signal 6, Abort trap. >#0 0xb39f5 in __svfprintf () >(gdb) bt >#0 0xb39f5 in __svfprintf () >#1 0x4a9b in checkpointing () at comm.c:1688 >#2 <signal handler called> >#3 0x5819 in act (str=0xbf0c00 "\013\003", hide_invisible=13450240, ch=0x10, > obj=0xefbfaea4, vict_obj=0xefbfaea4, type=13450240) at comm.c:2004 >#4 0x5d25c in Crash_clean_file (name=0xbf0c00 "\013\003") at objsave.c:203 >#5 0x5d7de in auto_equip (ch=0xbf0c00, obj=0xbc9800, locate=13074432) > at objsave.c:396 >#6 0x4eb4d in nanny (d=0xbc9800, arg=0xefbfd790 "1") at interpreter.c:1984 >#7 0x2022 in game_loop (mother_desc=3) at comm.c:603 >#8 0x15fe in init_game (port=4000) at comm.c:247 >#9 0x1500 in main (argc=2, argv=0xefbfdb8c) at comm.c:217 IMHO, chances are the loop is in #4 - Crash_clean_file() - or #5 - auto_equip(). - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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