I've placed patch level 4 of 0.99 of DG Scripts on the CircleMUD ftp site, in the incoming directory. The patch there is only the full version (applied to a stock CircleMUD bpl14, it adds full OasisOLC and DG Scripts), and as I'm currently serverless, I'm not prone to making the other varients; perhaps those out there can fill in the gaps? The file is called dg_with_pasis_pl4.patch.gz, and is currently in the incoming directory. A summary of what's new is below. Note that this patch is particularly new in that it is applied against bpl14, where all others have been against bpl12. I've done practically no testing of this; all I did is make sure the mud compiled cleanly and a simple trigger, when attached by hand, executed, and it did. Feedback is appreciated. Enjoy.... ported to patch against circle bpl14 added actor "fighting", "riding", and "ridden_by" fields (ridong/ridden_by are conditional) cured olc bug creating scripts on new obj/rooms * added otimer cmd, %object.timer%, and timer trigger added %actor.weight% * added mob and object "load" triggers gave %cmd% to command triggers changed "this" to "this_data" to be C++ friendly fixed rnum/vnum issue on attach (Belgarath) added %self.vnum% for rooms * added the zone-reset room trigger made command-triggers require a full match on the command, making "d" allow "down" instead of triggering a "drink" command, e.g. added str/stradd/int/wis/dex/con/cha to %actor% oforce made to accept multiple arguments +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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