Thus spake Stephen Wolfe <siv@CYBERENET.NET>: >suggest using the dg_event system to create events that will call the >hit() func (or whatever)..it would be much less CPU intensive (no >decrementation of a roundtime var)..i did this a while ago using events >based on the dg system (extracted from the dg src, not the patch that is >now available), but didn't like the feel of event based combat.. On a related note, I wrote an event-based fighting engine w/ dg events. An old version is on the ftp site now and a much better, more recent version is stuck in the limbo of incoming. check out fightevent.README and fightevent.diff.gz. -- Kevin Doherty, kdoherty@jurai.net "Multiple exclamation marks are a sure sign of a diseased mind." -- Rincewind (from _Eric_) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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