> I'm running a check on certain commands... ie do_kill, I might do this... > if (GET_RT(ch) < 0) > GET_RT(ch) = 0; > else if (GET_RT(ch) == 0) { > ...do_kill code... > The point is to regulate commands while someone's in roundtime. IE, someone > cast's a spell on something (offensive or non-offensive, whichever --ie > doesn't have to start a fight), and they can't type other offensive or > movement commands for x seconds. Get it? hrmm..so a WAIT_STATE for certain commands..well..why not just use WAIT_STATE as it is? anyway, if you look at the old dg src, they have a GET_ACTION event that you could use..basically it works like: ACMD(do_kill) { . . if (GET_ACTION(ch)) { send_to_char("You already doing something.\r\n", ch); return; } then just create an action event in all of the functions that you want to moderate..check the archives for the location of the dg src.. > I try to post help more than code, because I'm endeavoring to create a > completely original MUD (except for DG events, Regen, Color, and > Abbreviations). But if I post code it won't be original anymore. Hell, if I > didn't care about originality, I'd be glad to just ftp my MUD to > ftp.circlemud.org! Sorry guys. :-P um..i was asking for the call to that function in heart_beat()..for all i know you screwed up the 'if (!(pulse % PULSE_PER_SEC))' check that would call it every second..shrug..whatever, dude.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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