Has anyone implemented Object timers? If so can you give me a some info on how to go about it. Also, will Oasis automatically be able to use timers (I know its in there) or will more code be needed for that? Also, Is there a version of dgscripts pl4 that is made for muds with Oasis? The only one I saw was to include Oasis and DG scripts. I'll get all my questions out of the way. How much more effecient is it to update zones through the dg event system then the way it does it now? How easy it is to incorporate casting times into spells using events? _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_ /|"You will never see me cause \/------------------\/|\ | I'm always alone" -Ministry dalamar@cybercom.net| |"The tree of liberty must be refreshed from time to | _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_ /|\ -*-1997-*- /|\ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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