At 07:50 AM 7/20/98 -0400, you wrote: > Has anyone implemented Object timers? If so can you give me a some info >on how to go about it. Also, will Oasis automatically be able to use >timers (I know its in there) or will more code be needed for that? > Also, Is there a version of dgscripts pl4 that is made for muds with >Oasis? The only one I saw was to include Oasis and DG scripts. > I'll get all my questions out of the way. How much more effecient is it >to update zones through the dg event system then the way it does it now? >How easy it is to incorporate casting times into spells using events? > I implemented them; one problem as of bpl11 (not certain if it's been fixed or not but I suspect not) is that the timer value will not be saved when you save the objects in the zone. You'll need to fix this yourself. The Circle FTP site has an attempt at a version of pl4 which should work without adding ANY OLC. Since I haven't seen a standard Oasis which will patch cleanly into bpl14, I'm holding off on doing too much else in this line. On the efficiency of using events... it's generally more efficient to look at a (properly sorted) event queue and do things that must be done than look all through your mud (or a poorly sorted event queue) looking for something to do. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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