>I am looking for help on how to make it so builders can have 3 zones >instead of just 1 to edit. Thanks The only way I know of is a p-wipe. Change the integer holding the players olc zone in structs.h to something along the lines of: int olc_zones[MAX_ZONES_PER_PLAYER - 1]; Then define MAX_ZONES_PER_PLAYER as 3 or whatever. You'll also need to change a few macros, and a few checks in olc.c but I'm not gonna go into all that. Should be pretty easy. You'll also need to write the command to set it. The command will have to be something like set <player> olc <index number> <zone number>. Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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