At 03:27 PM 7/20/98 -0500, you wrote: >>I am looking for help on how to make it so builders can have 3 zones >>instead of just 1 to edit. Thanks > >The only way I know of is a p-wipe. Change the integer holding the players >olc zone in structs.h to something along the lines of: > >int olc_zones[MAX_ZONES_PER_PLAYER - 1]; > It can be done less elegantly without a pwipe, by using 2 of the spare entries for olc_zone2 and olc_zone3, then checking those in addition to olc_zone when looking to see if someone has access to a zone. The code gets uglier, but no pwipe is necessary. (Actually, if you find 3 spares of the same type in a row, you could replace them with an array of 3 values, and -probably- be ok.) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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