Hi all, I'm probably being a dope but... I'd like to create an intelligent (ish) Sentinel mob for example a pet that follows you around (say a parrot) and steals things from other players or NPC's (like gold) and speaks at the same time (say 'Pieces of eight....'). Anyway, looking through the code in mobact.c I see that a sentinel mob cannot move of it's own accord, and therefore the spec-proc is not called for that mob, it is only called when someone else in the room moves. This gives me things like Phil squawks 'pieces of eight' whereas what I really want is The parrot squawks 'pieces of eight' Sorry if this is a dumb question or just plain stupid. Thanks in advance Phil +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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