> in fight.c void damage () > <snip> > int lvl = 0; > lvl = (GET_LEVEL(ch) - GET_LEVEL(victim)); > > if ((lvl > 5 || lvl < -5) && (!IS_NPC(victim) && !IS_NPC(ch)) > && GET_LEVEL(ch) < LVL_IMPL){ > send_to_char("Try killing someone closer to your level.\r\n", ch); > return; > > } You'll also want to check certain spells/skills that do not call damage(), but can be used in a pkill sort of way, like 'blindness'. -- -AxL, axl@wpcr.plymouth.edu - Ass't GM, Sysop, RPM Director, WPCR, 91.7 FM "Discriminate against the next fashion sucker you meet....it's a raver!" - Ec8or, Digital Hardcore Records +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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