Del Minturn wrote: > > Another note which I thought is kind of stupid. You can only steal from > the inventory. It should be set to steal anything they are wearing > within reason. Major pieces of clothing (Pants, body armor, helmet > etc..) should be difficult if not impossible. Wrist wear, waiste, neck, > should be much easier and possible. > Has anyone fixed this or coded something along this line? hum.. I did.. Very easy actually If I remember correctly (This is some time back so don't blame me.. :) I did something along the lines of : Alter the steal command to accept the following : STEAL <victim> <object> [inv/wear] This made it very easy to check wether the person wanted to steal something worn or something in the inventory, if no 3 argument is given we start of by checking worn items, then the inventory. I also changed the look <victim> command not to show inventory, but made a peek command for that, and added it as a skill. The line for taking obj's from worn is something like : GET_OBJ(GET_EQ(victim, <whateverpos)) can't remember it correctly, and I don't have my code handy.. Hope it helps.. Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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