>>>>> thus on Sat, 1 Aug 1998 16:05:35 -0400, Del wrote: > Another note which I thought is kind of stupid. You can only steal from > the inventory. It should be set to steal anything they are wearing > within reason. Major pieces of clothing (Pants, body armor, helmet > etc..) should be difficult if not impossible. Wrist wear, waiste, neck, > should be much easier and possible. It would prove to be very difficult to steal a worn item. Although a pickpocket can take my wallet, I'd find it hard to imagine him stealing my shirt, or even watch. One approach I have seen is being able to steal worn items from a sleeping and/or held person. Failure may result in the victim waking up. > Has anyone fixed this or coded something along this line? I don't consider this 'broken'. d. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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