Okay... I found a fire weapon snippet on the Circle snippet page, and I decided to adapt it. I am somewhat of a talented newbie coder, and this is the first time I have asked the Mail list for help. I am keeping the ACMD(do_load_weapon), but i'm trying to make it so whenever a violence pulse goes by, it decreases the ammo by 1. I do this with: GET_OBJ_VAL(weapon, 3) -= 1; Basically, i dont remember how exactly i put it, but it said if a fire weapon was wielded, (i put this in "hit") it would decrease the ammo by 1, like that. I compiled, and ran, and it crashed the mud. Why? Any gun code suggestion that would allow me to use guns that decrease ammo every pulse of attack? I know i did a pretty crappy remake of the error, but is there someplace certain i'm supposed to put the decrease ammo? Thanks. And if you have a gun code that you already have implemented like i described, maybe(?) you could give me some advice on how to put it in. -CyberMan RealityMUD Implementor ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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