On Wed, 5 Aug 1998, Nick Stout wrote: > I am keeping the ACMD(do_load_weapon), but i'm trying to make it so > whenever a violence pulse goes by, it decreases the ammo by 1. > I do this with: > GET_OBJ_VAL(weapon, 3) -= 1; > > Basically, i dont remember how exactly i put it, but it said if a > fire weapon was wielded, (i put this in "hit") it would decrease the > ammo by 1, like that. A listing of the bit you changed might be useful. > I compiled, and ran, and it crashed the mud. Why? A gdb trace might be nice, but at least a listing of the relevant code is necessary if you want anything more than a guess. > -CyberMan > RealityMUD Implementor Ray +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST