Okay, I was wondering if anyone could give me some pointers on how to make another AFF_X thing on my MUD? I ran out of the AFF_X and i was wondering if there's a quick was to add maybe AF2_X as well? i'm not exactly sure what to do...i put an long affected_by2 in structs.h and defined a couple AF2_X in structs.h, as well as modified IS_AFFECTED to have AFF_X||AF2_X...i think i have everything done except how to affect the character with the AFF_X :) like the affect_to_char and all that stuff...could anyone help me out? thanks :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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