There's a 128 bit-vector snippet on the snippet page, or take a look at the ftp site for a bitfield source that you can scavenge from. --- eglamkowski@angelfire.com http://www.angelfire.com/nj/eglamkowski Check out my webring: http://www.angelfire.com/nj/eglamkowski/null.html "Guns cause violence like flies cause garbage." -Rich Loether On Thu, 6 Aug 1998 14:37:03 I Chose No Name wrote: >Okay, I was wondering if anyone could give me some pointers on how to make >another AFF_X thing on my MUD? I ran out of the AFF_X and i was wondering if >there's a quick was to add maybe AF2_X as well? i'm not exactly sure what to >do...i put an long affected_by2 in structs.h and defined a couple AF2_X in >structs.h, as well as modified IS_AFFECTED to have AFF_X||AF2_X...i think i >have everything done except how to affect the character with the AFF_X :) like >the affect_to_char and all that stuff...could anyone help me out? thanks :) > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST