I am thinking of a way to add 'casting times' to spells. Where they type cast and it takes a certain duration before the actual completion or failure of the spell, instead of all spells being instantaneous. I don't really know where to start, I was thinking of creating ch->player.casting, to the current spell number being cast and then 1 second refresh to check if duration is complete if so send ch->player.casting to the spell parser =/ But thats just a basic idea ... any help would be greatly appreciated! Okay, JinX +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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