Brett Williams wrote: > Ok, well I'm new to the mailing list...I'm wondering if anyone has ever tried > to revamp the original Circle death code. I am currently working on a project > of making the character into a ghost upon death and must find a temple to pray > at before rising once again from their corpse. This goes along with my > Diety/god system though has no effect as of yet. I am looking for any > guidelines or aid I could use in turning the character into a ghost? > description, properties, etc. I've been thinking about something like that for the MUD that I help code on lately. I was thinking, that you could have a PLR_GHOST flag that is set upon death, and restrict commands way down to only do_look and a few other major player commands. But, when you're a ghost, you are invulnerable, but cannot fight/be fought with until the flag is removed. Also, ghosts would be able to waterwalk and fly naturally. This way, players could use their invulnerability to their advantage by exploring the world. But, they can only be a ghost for a certain amount of time, or maybe they would not be able to regenerate Movement points. And, I think that it should be restricted to higher-levels (10+) so people don't create characters just to explore and kill them off. (I liked someone's idea of saving low-levels from death. Just my thoughts. --- Jon Nielsen <nikolai@montana.com> "To acquire knowledge, one must study; but to aquire wisdom, one must observe." -Marilyn vos Savant +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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