WAIT_STATE will not work for this sort of thing, input to the character still occurs, they just won't be able to do anything for the duration of the WAIT_STATE. What you need to do is implement an event system, I recommend dg_events. Then write a delayed_sendtochar() event. dg_events is on the ftp site at www.circlemud.org I believe. ##### DreamScapes MUD (playtest) ##### Endure no Imitations for They Will Surely Become Your Nightmares telnet://dreamscapes.ml.org:4000 http://homepages.webleicester.co.uk/hub/ds/main.html > try wait_state > > > > > Basically, I want to make a command called 'hello', so when you type > > it, it uses 'send_to_char("Hello", ch);', and then two seconds later > > it does the same thing as above but the word is 'World' instead of > > 'Hello'. > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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