> try wait_state um..no..wait state creates a delay between when character commands are interpreted by the mud..ie, a character cannot execute another command until the wait state is up..what Urion wants is an event system..get dg_events off of the ftp site, then you can create an event like so: struct hw_obj { struct char_data *ch; }; ACMD(hello_world) { struct hw_obj *hw; send_to_char("Hello\r\n", ch); CREATE(hw, struct hw_obj, 1); hw->ch = ch; add_event(2, world, hw); } EVENT(world) { struct hw_obj *hw = (stryuct hw_obj *) event_object; send_to_char("World\r\n", hw->ch); free(hw); } that's basically the format for events..i use them as replacements for all of the loops like erwin posted a while ago..and all of that other good stuff.. uh..needless to say, that was all psuedo code that may not work depending on the actual format of the dg_event package (i extracted parts of it from the original dg code before this patch was avaiable, so i don't think mine matches).. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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