Are there any plans to ever move from bitvectors to bitfields? A lot of people quickly hit that 32 bit limit, and the array of bit vectors seems like kind of kludgy solution (well-written though the code for it is!). And an AFF2_xxx bitvector seems like an even worse solution! Bitfields offer unlimited potential for expansion and are quite trivial to use and to add new bits. --- eglamkowski@angelfire.com http://www.angelfire.com/nj/eglamkowski Check out my webring: http://www.angelfire.com/nj/eglamkowski/null.html "Guns cause violence like flies cause garbage." -Rich Loether On Fri, 7 Aug 1998 10:47:08 George wrote: >On Fri, 7 Aug 1998, Andrew Ritchie wrote: > >>I was wondering if there was a maximum number of bitvectors you can implement >>into your MUD - the number 26 occured to me, as there is a letter which >>corresponds to every mobile bitvector, and there are 26 letters in the >>alphabet, but I thought this was a bit restrictive. If this is the case, does >>anyone know how you could get around the problem? Alternatively, if this >>isn't the case, could someone tell me whats the maximum number of bitvectors >>you can implement, and why? Thanks for your time, > >32 normally, 64 if you change to 'long long'. > >abc...=26, ABC...=26, 123...=10, !@#..=more > >Just have to extend the function... > >-- >George Greer, greerga@circlemud.org | Genius may have its limitations, but >http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped. >http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST