On Mon, 10 Aug 1998, Ryan LeGros wrote: > Hello all, > > Im trying to make a DG Script to cause a mob to cast various spells. > heres what I have currently: > > Trigger Name: Forsaken Entity Fight Trigger > Intended for: Mobiles > Trigger Type: Fight > Numberic Arg: 100 > Arguments: (null) > Commands: > > if rand(15) > shout Leave me ALONE! > c 'shocking grasp' > c 'fireball' > c 'energy drain' > c 'damnation' > c 'lightning bolt' > else > if rand(20) > c 'flamestrike' > c 'stone' > c 'chill touch' > c 'color spray' > kick > else > if rand(30) > c 'burning hands' > c 'detonate' > cackle > c 'heal' > c 'heal' > else > c 'fireball' > endif > endif > endif > end > > > Now, there are no reported errors in the scripting, however when I test > the mob, all it ever uses is the 'if rand(15)' group. and it never > advances beyond that. Can anyone help? I'm using PL3 for DG Scripts I > believe. > > Cheers, > > Brigand > you have to give it a target cast 'heal' %actor% and first have to work on do_cast to alkow mobs to cast > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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