>>>>> thus on Tue, 11 Aug 1998 21:18:58 EDT, Brett wrote: > I have longterm spells and skills implemented into my mud. Which is kept > track by a counter, that is decreased every phase. Similar to > pulse_violence .. affects all people that are flagged with PLR_ANIMATE, > PLR_ENCHANT, etc. I was wondering how I might change this counter, into a > time variable? So it might be easier to display the time to the player. Since pulses don't exactly match real time, you don't want to store it as a time variable. What you can do is take the number of pulses and find out how many pulses per second. Let's say you have a new heartbeat function called pulse_affect. It's operational length is 250000 usec, or .25 of a second. There are 4 of these per second. You take the number of affect pulses left on the item and divide by 4 to get the number of 'RL seconds' left on the affect. Just find the ratio of pulses to RL seconds. d. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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