>Ack. I realize that this code is probably auto-formatted by MSVC or >whatever IDE/editor you use, however, it is *not* for us. It'd help a >lot if you took the time out to format the code before sending it >along >the list. More people would be encouraged to actually look through it >than skip your message because the code is unreadable. Sorry 'bout that, it looks proper to my e-mail client, but then again, my e-mail client isn't full window, it's really messed up... Don't know what to do about that :P >Oh, my, you want "==". How you have it, this should always evaluate to >false (should, anyway). Also, use some "else" statements. They're very >convenient and will make your code more readable. This code block >could >be, Well, as this is my first "real" adventure into the realm of CircleMUD coding, I'm just going for the fact: "Does it work?" :) >Is that a real num or virtual num? Also, you want to start off your >spec-proc with "if (!cmd) return 0;" since it's not going to be doing >anything if it's not called by a command. You want to "return 1;" >whenever they fail to beam-up for some reason, so that the code >doesn't continue past that point. It's supposed to be vnum, I wanted to use that because all my vehicle rooms are towards the end of the zone table, and if some builder was working on their zone and created a new room, it would throw the object values off. >If problems persist, please repost the code in formatted form, so we >can actually read it and perhaps see your problem. I've just gotten some help from someone on the list, and am currently working on implementing their help in the system. I should be done compiling in a few minutes, I'll save this message to send later if it still doesn't work... ... Several minutes later ... OK, it didn't work... I get new messages though! :) The error messages are below, with the spec proc after them... For shortness' sake, I only posted the areas of the code that I changed with a few lines for reference c:\Circle\src\vehicles.c(385) : error C2223: left of '->obj_flags' must point to struct/union c:\Circle\src\vehicles.c(385) : error C2198: 'find_vehicle_by_vnum' : too few actual parameters c:\Circle\src\vehicles.c(385) : warning C4047: '=' : 'int (__cdecl *)(struct char_data *,void *,int ,char *)' differs in levels of indirection from 'struct obj_data *' c:\Circle\src\vehicles.c(385) : error C2106: '=' : left operand must be l-value c:\Circle\src\vehicles.c(390) : error C2223: left of '->obj_flags' must point to struct/union c:\Circle\src\vehicles.c(394) : error C2223: left of '->obj_flags' must point to struct/union c:\Circle\src\vehicles.c(399) : error C2223: left of '->obj_flags' must point to struct/union c:\Circle\src\vehicles.c(400) : error C2223: left of '->obj_flags' must point to struct/union c:\Circle\src\vehicles.c(401) : warning C4047: 'function' : 'struct obj_data *' differs in levels of indirection from 'int (__cdecl *)(struct char_data *,void *,int ,char *)' c:\Circle\src\vehicles.c(401) : warning C4024: 'act' : different types for formal and actual parameter 4 c:\Circle\src\vehicles.c(402) : warning C4047: 'function' : 'struct obj_data *' differs in levels of indirection from 'int (__cdecl *)(struct char_data *,void *,int ,char *)' c:\Circle\src\vehicles.c(402) : warning C4024: 'act' : different types for formal and actual parameter 4 c:\Circle\src\vehicles.c(406) : warning C4047: 'function' : 'int ' differs in levels of indirection from 'char [1]' c:\Circle\src\vehicles.c(406) : warning C4024: 'do_look' : different types for formal and actual parameter 3 Error executing cl.exe. vehicles.obj - 7 error(s), 7 warning(s) SPECIAL(comm_badge) { int beamdown_room; int beamup_room; extern int top_of_world; (struct obj_data*) me, * vehicle; if (!CMD_IS("beamup")) return 0; [snipped find vehicle by vnum part] if ( GET_OBJ_VAL(comm_badge, 2) == 0){ beamdown_room += (GET_ROOM_VNUM(IN_ROOM(ch))); } [snipped the failure messages part of beaming up] beamup_room = ( GET_OBJ_VAL(comm_badge, 1) ); ( GET_OBJ_VAL(comm_badge, 2) += beamdown_room ); act("$n beams up to $o", TRUE, ch, vehicle, 0, TO_ROOM); act("You beam up to $o.", TRUE, ch, vehicle, 0, TO_CHAR); char_from_room(ch); char_to_room(ch, beamup_room); // Now show them the room do_look(ch, "", "", 0); return 1; } } Hopefully this is formatted correctly, if not, sorry. If anyone knows why these are happening, I'd be really grateful if you could tell me the reason / a fix for them. Thanks!! -Phillip Phillip Ames | Treat friends in debt like family. kirk47@juno.com | Exploit them. ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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