I'm going to try my hand at helping you out with this problem but I am not familiar AT ALL with the vehicle code. >It's supposed to be vnum, I wanted to use that because all my vehicle >rooms are towards the end of the zone table, and if some builder was >working on their zone and created a new room, it would throw the object >values off. It is impossible to char_to_room using a vnum. So use the "real_room()" function. In short, change char_to_room(ch, beamup_room); to char_to_room(ch, real_room(beamup_room)); I can't help ya with all those errors that you've been getting. My experience with the vnum/rnum problem (my first project, the infamous recall command) is that it will compile with the vnum, but when used it will crash the mud, so I doubt that is your main problem. But I hope it help anyway. - Kieran of Darkening Skies a. k. a. Kheray, Tayre, Bandon "Be careful what you laugh at, it might laugh back." - Sonia Lyris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST