To actually answer your question, you could do this a number of ways, you could create of statements in the nanny function to check if they just died or something of that nature and send them to some specified room, such as a crypt. Another way might be to add a menu option, after they enter (1), where they are presented with a choice of either entering at the mortal start room, or an alternate room, such as a crypt or the room where they just died. I'm sure you can figure out the rest. Andrew > How would i make it so that when players die and they choose "[1] enter > the game" they go to a different room then the mortal start room. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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