> one_argument(argument, arg); Why do this? > vict=get_player_vis(ch, arg, 1); *****I WAS MISSING THIS ***** Erm, aren't there only two arguments for get_player_vis? > if (!(vict == ch)) { > send_to_char("Hey! You can only remort yourself.\r\n", ch); > return; I'm sorry, but this doesn't make much sense at all to me. Why not remove the whole vict part and just do something like: if (*arg) { send_to_char("You can only remort yourself.\r\n", ch); return; } /* otherwise they just typed 'remort', so remort them and get rid of the tedious other crap */ do_remort_crap(ch); --- Jon Nielsen <nikolai@montana.com> "To acquire knowledge, one must study; but to aquire wisdom, one must observe." -Marilyn vos Savant +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST