No, its not a spell that wears off. Longterm is actual Real Time wait for Permenant affects in the game. I do not actually think you could Animate a Skeleton, Zombie, Ghoul, or anything instantaneously. Preserve the corpse, then you cast the spell, which has a casting time of 8 seconds or so. Then you begin "animating" which takes a certain amount of time according to your ability at that spell. 100% will be done in about 1 minute, 50 in about 4? I'm not really sure, I've still got to tweak it but I would like to fix the base time first... perhaps placing the ending time in a variable? And check that if it matches the current time? Okay, JinX +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST